So far in our series on scaling observability for game launches, we’ve discussed ways to 1) quickly analyze large volumes of telemetry data and, 2) ensure high-quality telemetry data for more effective analysis at lower costs.The best practices in these blogs outline best practices for scaling observability during game launch day – which is necessary to ensure high performance … [Read more...] about Key Observability Scaling Requirements for Your Next Game Launch: Part III
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Dangerous vulnerability discovered in Dark Souls III videogame
The gaming community is discussing a recent vulnerability in the Dark Souls III videogame. This RCE vulnerability allows attackers to remotely execute arbitrary code on a victim’s computer. Apparently, the vulnerability also affects earlier games in the Dark Soul series: because of this the developers have taken the unusual step of temporarily deactivating PvP servers across … [Read more...] about Dangerous vulnerability discovered in Dark Souls III videogame